Some of the items are themselves SCPs, such as SCP-500, which will heal any negative effects. These include tools such as gas masks, various electronic devices, and keycards allowing progression, but there are also items which hinder the player. The player must then find an exit gate in order to reach the end.Īlong the way, the player can find a wide variety of items to assist them in survival. The "Entrance Zone" area also marks the appearance of a Foundation Mobile task force (Epsilon-11 Nine-Tailed Fox), a squad of three soldiers which attempt to recapture SCPs and will shoot the player on sight. As the player progresses through the facility, the number of threats present to them increases, including new SCPs which begin to hunt the player. By design, the layout of the facility in every playthrough will be different, though every playthrough will contain the same key areas and rooms. This feature is controlled by a system called seed generation, which is a string of text that controls how a map generates. One of the game's primary features is procedural generation of the facility. The player can save and load games depending on the difficulty the game was set to, with the game's easiest difficulty (Safe difficulty) allowing saving at any time and any place, medium difficulty (Euclid difficulty) only allowing saving at predetermined points, and the game's hardest difficulty (Keter difficulty) not allowing saving at all. If you blink or stop looking at it, it will get closer until it manages to get close enough to snap the player’s neck. This mechanic is directly tied to SCP-173 who operates based on whether or not the player can see them. Throughout the entirety of the playthrough, the blink meter will gradually decrease and eventually force the player to blink, though the player can also blink on command. One of the characteristics of gameplay is the blink meter. The game plays from a first-person perspective with the player directly in control of D-9341, being able to walk and sprint in any direction. During gameplay, the player roams the facility while being pursued by multiple SCPs and MTF units, which must be avoided in order to not die. The player controls a disposable test subject, referred to as D-9341, as they attempt to escape an underground research and containment facility amidst a breach of its numerous anomalies, known as SCPs. The game was released digitally on April 15, 2012, for download and was supported with digital content updates until its most recent update 1.3.11 on July 29, 2018. The game has a procedurally generated environment featuring multiple anomalies/SCPs from the SCP Wiki. The goal of the game is to escape from the facility as the role of said test subject during a breach of these anomalies while also avoiding the Foundation’s Military Force (the Mobile Task Force often mentioned as MTF Epsilon-11 “Nine Tailed Fox") that are sent in to contain them. The player takes the role of a human test subject, also known as a Class-D in the Community, and is imprisoned in an underground testing facility devoted to containing and studying anomalous entities and artifacts known as SCPs. SCP – Containment Breach is a horror game developed by Joonas "Regalis" Rikkonen based on fictional stories from the SCP Foundation collaborative writing wiki.
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